Seekr
Seekr is a desktop research prototype that combines Gaussian Splatting environments, embodied AI agents, and natural-language interaction to explore how humans and AI perceive and represent space differently. I designed and implemented the frontend experience, allowing users to initiate agent exploration through chat, track its trajectory and camera orientation, and review the perception frames and object data returned by the AI system. I also contributed to the project’s visual and spatial development through character design and modeling, world generation, and mesh cleanup. Seekr became the starting point for my ongoing research into personalized world models and spatial cognition.
After the exploration, the user can ask, “Describe what you see.” Seekr then captures an image from the character’s current viewpoint and sends it to the Perception Brain, where the Qwen vision-language model analyzes the scene. The system identifies visible objects, interprets the spatial context, and returns a description of the environment through the chat interface.
* Habitat is a benchmark developed by Meta, a simulation platform for evaluating embodied AI agents on navigation, perception, and interaction tasks in realistic 3D environments.
[Right] Object tab displaying objects identified by the Perception Brain